Saturday, 10 October 2009

203CR - STUDIO 1 - READING

Definitions of Pervasive Computing from 'Everyware':

  1. Computing without computers
  2. 'A form of invisible computing'
  3. The extinction of the standard desktop model, and it being replaced by a vast network of devices and objects
  4. 'Something that 'does not live on a personal device of any sort, but is in the woodwork everywhere'
  5. The processing of information would be everywhere in the human environment
  6. It is a distributed system, all part of an invisible network
  7. Part of everything, permeates through all human interaction
  8. Integrated into things that were never thought of as 'technology'
  9. Majority of embedded systems will link up with a broader network, sharing and processing all their information with each other
  10. Allows for collaborative, distributed work

Examples of Pervasive Computing from 'Everyware':

  1. Processor intense HCI that allows for more natural ways of interaction with devices such as 'gesture and voice recognition'
  2. Wearable computing
  3. A bathtub that alerts the user when the desired water temperature has been reached
  4. Keys and wallets that locate themselves if misplaced

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