Wednesday, 11 November 2009

203CR - STUDIO 3 - READING

At IDEO, Jane Fulton Suri and her team use images to understand they ways that ordinary people use various objects in everyday use. The team has effectively developed a human-centered design process whereby they study how people interact with different environments in order to come up with new designs. Observing these everyday interactions we see how design plays a direct role in our lives and how it comes to change and shape our environment – and how we, in return, are shaped by it. Jane uses what she has sometimes witnessed herself or captured in a picture to learn “firsthand about the context, habits, rituals, priorities, processes and values of the people” , and by studying the images Jane and the team can ask themselves various questions about, how the user is interacting with objects they are using, what they do whilst using them and what activities they do when in the environment.


One example of Jane's work, which can be found on page 167 of the document is about a travel agent who developed her 'own unique way of holding conference calls'. Basically the travel agent calls every person that she wants to take part in the conference individually, and would switch the phones speaker functionality 'on' so that eventually, everyone could hear everyone. She could then do as she wanted, controlling the conference by muting, ending individual calls or picking up the handset in order to talk in private. This improvised way of what she clearly felt was a poorly designed or too expensive 'proper' conference call facility is actually quite visual and allowed her to easily keep track of active connections between all the callers.


In this example the travel agent has single-handedly designed a new system adapted to her unique situation which works for her. This is true for lots of things in real life as people can be extremely creative when they have to work with something which frustrates them, so they develop work a rounds and effectively re-invent a design to suit their own style and context. Despite knowing that almost all designs have their failings, Jane doesn't believes that not everything in our surroundings has to be re-thought or re-designed with some unique idea to make it more exciting. She says as designers, we shouldn't attempt to re-design everything we see in our daily life, instead we should concentrate on how we could improve things to make them simple and more efficient and try not to over-think.

Monday, 9 November 2009

Thursday, 22 October 2009

203CR - STUDIO 2 - TASK

Please find the link below to my Second Blog which is stored on my Website as blogger does not have an upload document facility.

http://www.jonathanlickiss.com/203crLabs/Studio2.pdf

Wednesday, 21 October 2009

203CR - STUDIO 2 - READING

1) What does 'usable-in-life' mean?

Usable-in-life is basically whether or not a device is easy to operate and how well it performs when taken from a staged, controlled testing room and deployed in the 'complex, messy world of real situations' and everyday use. A device can appear impressive in the testing phase ('usability-in-itself'), but when that device is released into the real world, it can disappoint dramatically.

2) How is 'usability-in-life' different to 'usability-in-itself'?
As mentioned briefly above 'usability-in-itself' is when a device is tested in an isolated, controlled environment behind closed doors and each component is separately tested. If each component is given the thumbs up by the test officials, it is deemed to be usable in the real world. However, people are not always sat down in a quiet room able to think about what they are doing. The fundamental difference is that 'usability-in-life' deals with how usable the device is at performing the functions tested but when the user is busy, stressed, walking, in a crowd, in a rush etc.

3) How is the iPod designed to be both 'usable-in-life' and 'usable-in-itself'?
My personal opinion is that the iPod was primarily designed around being 'usable-in-life' and therefore it was always going to perform pretty well 'in-itself'. One example is how you enable a user to scroll through menus, most devices just had up and down buttons but the iPod designers came up with the click wheel, where you don't have to press anything, simply scroll your finger around in a circle - clockwise for down and anti-clockwise for up. In design more buttons can often mean more confusion and this enabled there to be 2 less buttons on the iPod. The gesture is simple and instinctive and is described as a direct and clear mapping. These features make the iPod more 'usable-in-life'.

Wednesday, 14 October 2009

203CR - STUDIO 1 - TASK

I found inserting images into the compose field of blogger extremely difficult, therefore please find my work linked to my website as a PDF file.

http://www.jonathanlickiss.com/203crLabs/Studio1.pdf

Saturday, 10 October 2009

203CR - STUDIO 1 - READING

Definitions of Pervasive Computing from 'Everyware':

  1. Computing without computers
  2. 'A form of invisible computing'
  3. The extinction of the standard desktop model, and it being replaced by a vast network of devices and objects
  4. 'Something that 'does not live on a personal device of any sort, but is in the woodwork everywhere'
  5. The processing of information would be everywhere in the human environment
  6. It is a distributed system, all part of an invisible network
  7. Part of everything, permeates through all human interaction
  8. Integrated into things that were never thought of as 'technology'
  9. Majority of embedded systems will link up with a broader network, sharing and processing all their information with each other
  10. Allows for collaborative, distributed work

Examples of Pervasive Computing from 'Everyware':

  1. Processor intense HCI that allows for more natural ways of interaction with devices such as 'gesture and voice recognition'
  2. Wearable computing
  3. A bathtub that alerts the user when the desired water temperature has been reached
  4. Keys and wallets that locate themselves if misplaced